I was looking through some old Macintosh CD-ROMs, searching for my usual things that I do whenever I add new discs to my collection: hanafuda, specific artists, favourite software, plugins for said favourite software, and so on. Whilst I was deep in the filesystem I stumbled across some old sample files from Deneba Canvas and noticed how they were all credited to the artist.
a post on the Canvas GFX website (yes, the software still exists!) about David Rumfelt and his most famous work: a cutaway illustration of a Ferrari F40.
Thanks to my Patreon supporters for their help and encouragement with this type of content.
Going back to the files on the CD, I found the artwork for The Famous F40! It was alongside another detailed cutaway piece called The Famous Harley. In the folder containing the artwork files there was an important looking Read Me document:
Effectively immediately, all uses of the F-40 and Harley image by Deneba or third-party vendors MUST include one of the following tag lines in the credits: “Original art by David Kimble. Electronically re-created in Canvas by Deneba Software” or “Original art by David Kimble. Electronically re-created in Canvas by Deneba Software artist Dave Rumfelt.”
These days we would just call it a vector illustration, but at the time I guess there must have been some fun discussions as to both the legality of this piece of work—a copy of a piece of art originally created by somebody else—and also how it should be described to minimise the outrage David describes when he recalls creating the piece.
The F40 is a mind blowing piece of work and is reported to feature around 28,000 vector objects. It’s a very good imitation of the original illustration by the legendary David Kimble on which it is based.
I recorded a short video showing me zooming, scrolling, and watching it redraw. Finally I ungroup everything a handful of times to count the total number of vector objects. This is running in an emulator of a Macintosh with System 7.5 and 64MB RAM, though the illustration only requires around 8MB RAM. Maybe this will transport you back through time to when you were young!?
Back in the late 1980s and early 1990s Canvas—and most other contemporary illustration software—did not draw lines smoothly using the process known as anti-aliasing. This was for a combination of performance reasons (you need the artwork to redraw quickly) and hardware limitations (computers didn’t have GPU acceleration and displays often ran with limited colours). The resulting image has lines with aliasing—a distinct pixel stepping—and gradient fills that are not very smooth. Though I feel that a lot of the gradient fills in this piece are deliberately using banding for similar technical reasons.
After playing around in Canvas for a while, I decided to see if I could get a higher quality version of the file. Rather than struggle making 30-year-old software do something it would rather not, I exported the Canvas file as an EPS and moved to modern macOS. Importing it into modern Photoshop allowed me to export a higher quality, smooth, anti-aliased version of the illustration that you see at the top of this page. But why stop there?
You can scroll around this image or right click and open it in a new tab to see it in all its glory.
Eagle-eyed viewers may notice that this version of the F40 differs slightly from the one shown on the Canvas GFX web page. The Canvas file I have from 1994 is some missing elements, such as the metalwork between the petrol cap and petrol tank. It is also comprised of around 16,000 vector objects, around two thirds of the reported number. Also of note is the image on the Canvas GFX website appears to be either squished horizontally or stretched vertically.
- Gallery: Ferrari F40 Prototype cutaway sketch by David Kimble
- Some Ferrari F40 facts for car nerds only